Choose the sculpt map(s) you just exported and click Open. On Second Life's File menu, select Upload Image.If your file contains more than one mesh object, then each object will be saved as its own sculpt map. Give your model a name, and click Save.From the AC3D File menu, choose Export, then 'Second Life Sculpted Prim'.(see below for an explanation of subdivision surfaces) ![]() Subdivisions may be used, there is no need to commit subdivisions before export. For extruding, use the new Extrude function which this plugin adds to AC3D's Surface menu (see below for more info). Models built with subdivision surfaces work best. Your model must be texture-mapped with a perfect uv space in order to export properly. Start with one of the sculpted prim base models included with your plug-in, or create your own model.To install the plug-in, copy the relevant sculpties.p into your AC3D 'plugins' folder (the plugin zip contains plug-ins for Windows, Linux and Mac OS X), then re-start AC3D. Sculpted Prim Exporter for AC3D Quick Start Guide Installing the AC3D Plug-in Improved undo support for sculpty functionsįor more about AC3D, please visit their website at: Minor fix to path naming convention on multi-part objects No longer need to commit surfaces before exporting Support for Mac and Linux platforms as well as Windows ![]() ![]() Many thanks to the fine folks at Inivis for their support. The scultpy prim exporter for AC3D is now official and available directly from Inivis!Äownload the Sculpted Prim Export Plug-in for AC3D Batch export mode, accessible from TCL or TCP\IP scripts with function Normalizes the prim on each axis, for smoother output. Complete morph target UV mesh library and models in AC3D and OBJ formats with PNG format 1024x1024 texture templates.
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